Exploring Divine Voxel Engine 1000 Better Player Controls
Exploring Divine Voxel Engine 1000 Better Player Controls reveals several interesting facts.
- This is the first test of going up stairs. I had to set up a system to get different types of colliders for different types of voxels.
- Just an experiment with a bloom and depth of field post process. Check out on github: ...
- This is a test of sending a
- I fixed the
- This is just a fun video showing you to crash
In-Depth Information on Divine Voxel Engine 1000 Better Player Controls
I implemented a new system for Added Currently I am working on improving the lighting I felt that the examples really needed an overhaul so I made an easy way to go through all of them. I also made a lot of code ...
Just a simple example I made of a simple AABB collision detection system and
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