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Path traced, voxelized, fluidified and relit We're a little late in publishing this one - it should have gone up last week, but Gamescom got in the way! Still, https://www.youtube.com/playlist?list=PLHDQxdhjcaF8 (English below) Gameplay completo de
First few levels of
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- Real-time path tracing support for the PrBoom sourceport. The first three episodes of
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