Exploring Math For Game Developers Updated Bullet Collisions Coordinate Systems
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- Placing props with different positions scalings and rotations by creating a TRS matrix that does all three at once. Find the source ...
- This is the first
- I recently added Separating Axis Theorem to my
- Use basis vectors to create a matrix that rotates the player's character (which is a box.) Woo! Find the source code here: ...
- We need to get our laser weapon to intersect with the floor, so we do a line plane intersection to simulate that. We use a trick ...
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Our box-line intersection algorithm needs to be wherein we develop an inverse matrix that will take us from global back to local Bonus video! Using dot product to do some projections so we can implement We take a break from character movement this week and look at firing a
To draw transparent characters we need to sort our scene according to the distance of an entity from the camera using Merge Sort.
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