Understanding Pushing Pixels With Lisp Episode 50 Cepl Mutable Texture Completeness

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  • Earlier on in the week a couple of the regular gang pointed me towards ...
  • What we did: In this
  • In this
  • Allo! This week was basic lighting so we implement phong. We also got distracted and talked about a bunch of other stuff.
  • This week we worked on

Detailed Analysis of Pushing Pixels With Lisp Episode 50 Cepl Mutable Texture Completeness

This time we played about to cl-assimp in order to start loading some more complex scenes we can then use in future streams. Here we muddle our way through the transformations our data goes through to get stuff on the screen. We go from arrays to cubes ... This week we explore

Last year we made a little actor based 2d engine. I used it in the gamejam soon after but had to hack in a tonne of stuff for it to be ...

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