Exploring Raytracer Rewrite Voxels Weekend Update 2

Let's dive into the details surrounding Raytracer Rewrite Voxels Weekend Update 2.

  • This last week, I implemented an SDF generation pass(es) to run after the terrain changes. There are 3 passes, and it runs over ...
  • It took me a while, but now I'm finally just about done moving, so I've had time to make some progress on my project. As I said in a ...
  • A demonstration of my
  • Just added normal support to the new algorithm I am using. Sorry for the video quality, it seems the rendered images don't fit the ...
  • Patrick and I are just putting together the finishing touches on Patrick's Vulkan abstraction library: Daxa, which allows me to create ...

In-Depth Information on Raytracer Rewrite Voxels Weekend Update 2

Just a small In this video, I explain how I optimized many different parts of my In this video, I discuss the implementation of 3 new data structures I added to my The dynamic world of Teardown poses a unique rendering problem.

First version of my little project where I can actually demonstrate something visual. Here you can see a block of 8x8x8

That wraps up our extensive overview of Raytracer Rewrite Voxels Weekend Update 2.

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