Exploring Raytracer Rewrite Voxels Weekend Update 2
Let's dive into the details surrounding Raytracer Rewrite Voxels Weekend Update 2.
- This last week, I implemented an SDF generation pass(es) to run after the terrain changes. There are 3 passes, and it runs over ...
- It took me a while, but now I'm finally just about done moving, so I've had time to make some progress on my project. As I said in a ...
- A demonstration of my
- Just added normal support to the new algorithm I am using. Sorry for the video quality, it seems the rendered images don't fit the ...
- Patrick and I are just putting together the finishing touches on Patrick's Vulkan abstraction library: Daxa, which allows me to create ...
In-Depth Information on Raytracer Rewrite Voxels Weekend Update 2
Just a small In this video, I explain how I optimized many different parts of my In this video, I discuss the implementation of 3 new data structures I added to my The dynamic world of Teardown poses a unique rendering problem.
First version of my little project where I can actually demonstrate something visual. Here you can see a block of 8x8x8
That wraps up our extensive overview of Raytracer Rewrite Voxels Weekend Update 2.