Exploring Siggraph 2014 Rendering Glints On High Resolution Normal Mapped Specular Surfaces

Exploring Siggraph 2014 Rendering Glints On High Resolution Normal Mapped Specular Surfaces reveals several interesting facts.

  • http://www.cg.tuwien.ac.at/research/publications/
  • http://dev.ipol.im/~mdelbra/rhf/ This paper proposes a new multi-scale filter accelerating Monte Carlo renderers. Each pixel in the ...
  • Authors: Boris Dalstein, Rémi Ronfard, and Michiel van de Panne. Published in: ACM Transactions on Graphics, 33, 4.
  • http://www.cs.cornell.edu/projects/layered-sg14/ We present a general and practical method for computing BSDFs of layered ...
  • Demo of manipulating the ambient occlusion, lights, shadows and displacement maps using hardware tessellation in a complex ...

In-Depth Information on Siggraph 2014 Rendering Glints On High Resolution Normal Mapped Specular Surfaces

http://www.eecs.berkeley.edu/~lingqi/ Video for the An inside look at the big CG event that everyone flocks to every year. In this video I ask some fellow attendees why they came and ... Zhili Chen, Miaojun Yao, Renguo Feng and Huamin Wang.

Comparison video against no anti-aliasing from Brian Karis'

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