Exploring Divine Voxel Engine Multi Threaded Entity Test 1

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  • This is my first
  • This is the result of a bit of a crazy process. But basically a mini chunk is created, processed, and then a mesh is built from that ...
  • This is the first
  • This is the first
  • This is a LOD

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I am finally able to add entitles into the Uses: -Perlin noise for random terrain heights -Procedural mesh created in code, all contained in I implemented a new system for player collisions and controls. It is so much better. Instead of a normal AABB collisions system this ... I felt that the examples really needed an overhaul so I made an easy way to go through all of them. I also made a lot of code ...

So now I have figured out how to build the entire region and load into memory much faster. I compute a template in a compute ...

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